Lasers don’t see Limbo, and Cataclysm pops all cameras in tile. So, that covers Defense, Mobile Defense, Grineer evacuation one(you can even heal them with augment), Interception and Rescue. Banishing works on Operative, making him invulnerable to almost any sort of damage. Stationary defense might be good, but defending NPS are much more difficult for any frame, except Limbo. Rift is an interesting and versatile mechanic, which ideal for defense. We have frame designed to break most of game mechanics, and make them a breath. His kit may be strange, specific, and awfully lacking in damage, but I, in sheer desire to make him better, made him viable for steel path, and feel myself pretty good about it. I love him, because he was the reason I stayed in game in me neophyte days, so of course I’m biased, but… I honestly think he is great in almost any mission. I hope this was better than my really bad Xaku one. He looks, and feels like a shield kinda guy. This ability will greatly boost Limbo, and his team's fire rate, but only when they're in the rift. So I say remove it, and make it into a buff ability. It feels so clunky, and I've never found it useful. I just think that'd be easier to deal with. The ability should be changed to a cone that you can see the outline/ range to. I don't like Banish because it's a lock on thing. Riftbound enemies have their armor stripped. Have it so your team can still hit riftbound enemies. Riftbound enemies have a better indicator. I should start off with changes to the rift itself. So I just wanted to make this to hopefully improve him in some way. I mained Limbo for a long while, but then I quit the game then came back after a year or so.
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