![]() ![]() It's hard to imagine how a visual novel can leave you unsettled until it does, repeatedly, and without warning. Team Salvato have used a number of smart, creative, and unexpected tools in their arsenal to craft an experience that will constantly leave you surprised, horrified, and nervous. It would have been fun to see DDLC playing with the Switch in the same way, but we can understand why that might not have been possible on top of the time and effort that porting takes.īy and large, the Switch version is fantastic, and if you're looking for more metafiction on the hybrid console, then this is one of the best out there. It's not a huge problem, of course - the Switch version is a clever adaptation - but if you want the real deal when it comes to the bit of Doki Doki Literature Club that gets weird, you're best off sticking to Steam. #DOKI DOKI LITERATURE CLUB ENDINGS PC#We can't tell you how, because, you know, spoilers, but it seems to us that the PC version doesn't give the game away quite as obviously. You'll be glad to know that it's handled pretty well on the Switch. Many people, upon seeing that DDLC was coming to Switch, had one main question: How will they manage the ? It's a fair question, because the is intrinsically tied to the platform. ![]() If you've played any of the Zero Escape games, or The House In Fata Morgana, you'll know what we mean: these are games that set up your expectations only to knock them down.ĭoki Doki Literature Club came out originally on the PC, and the PC itself is a large part of DDLC's weirdness-twist-meta-genre-breaking-absurdity. Though the visual novel genre has existed for decades, it's only fairly recently that developers have begun to toy with the metagame - the parts of a game that exist as presentation devices, like menus, interfaces, text logs, and so on. We know, we know - it's terribly annoying to read a review that keeps hinting at dark things to come and refuses to tell you about them, but trust us: Doki Doki Literature Club is one of the most inventive and creative visual novels we've played. Through your poems and your choices, you'll get to know them all - but that's just the pastel candy coating on a chocolate filled with regret and despair. ![]() And, of course, there's Monika, the club president, who's confident and organised, but sadly undateable. Yuri is a dark-haired lover of novels who loves drama, death, and decay - in a literary sense, at least. Natsuki is the youngster of the group in true anime dating sim style, she's the prickly, tsundere one who looks about twelve. Sayori, your best friend, is a cheerful and outgoing girl who, more than anything, wants you to be happy. ![]() After a few poetry-writing minigames, which provide you with lists of words designed to appeal to one of the three girls, you'll end up getting the attention of at least one. What we can say is that the game begins with a warning: "This game is not suitable for children or those who are easily disturbed." You may wonder what could be so terrifying in a candy-coloured dating sim, but we're here to tell you just trust the warning, okay?ĭoki Doki Literature Club begins in as generic a setting as any: you are roped into joining the titular Literature Club by your childhood best friend, and despite your reservations about poetry, you decide to go along with it, if only because all the girls in the club are cute. But with Doki Doki Literature Club, that's a bit harder, and we can't even tell you why. Usually, when writing reviews, we can talk about the things that make the game good or bad without spoiling too much of what the plot is about. #DOKI DOKI LITERATURE CLUB ENDINGS SIMULATOR#The anime dating simulator achieved massive popularity largely through word of mouth, and the Switch version - which this review is about, obviously - comes almost four years after its debut, which means you've either already played it, or you've heard about it and not played it, or. You've probably heard of Doki Doki Literature Club. ![]()
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